MION FOREVER
Programming: royalcookiex, JoshTheStriker
Art & Sound: polkoii
Controls:
- WASD - Move
- Left Click - Attack
- Right Click - Dash/Dodge (uses 1 charge represented at the top left with a tiny skull)
Kill enemies (the glowing eyes) by using your pulse attack to bounce your clover ball at the enemies! (like throwing a baseball with an explosion!)
Each level requires you to defeat all enemies in order to go deeper! There are 5 waves per level. Enter the hole in the level to continue on!
Game Jam Page: https://ldjam.com/events/ludum-dare/48/mion-forever
Newgrounds: https://www.newgrounds.com/portal/view/791388
Status | Released |
Platforms | HTML5 |
Authors | polkoii, JoshTheStriker, royalcookiex |
Genre | Adventure |
Made with | Unity |
Tags | Ludum Dare 48 |
Links | Ludum Dare |
Download
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Click download now to get access to the following files:
Mion Forever Installer.exe 65 MB
Development log
- 2021-04-27 ChangesApr 28, 2021
- 2021-04-28 ChangesApr 28, 2021
Comments
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MION FOREVER Update Summary
What went right
What to focus more on
What went wrong (+ what to work on)
We currently have no plans to continue working on MION FOREVER however, we love to see all the feedback as we will definitely continue to design games! :D
THANK YOU ALL FOR PLAYING OUR GAME <3
Links
Game Jam Page: https://ldjam.com/events/ludum-dare/48/mion-forever
Itch: https://polkoii.itch.io/mion-forever
Newgrounds: https://www.newgrounds.com/portal/view/791388
SOUNDTRACK: https://youtube.com/playlist?list=PL1OFXjTpl97jwCtsW8TR3sPf0HgiQbmHP
Credits
Programming: @royalcookiex, @joshthestriker
Art & Sound: @polkoii
Hey! Just wanted to do a post update / insight as the artist and sound designer of the team.
I really fell in love with Mion's design and I was really lucky to like the first art I put to my digital paper! I am really glad the art paid off :D Not a bad start for my first time trying out pixel art for real. I hope I can do more with the design. The animations were a first as well for pixel art so I had to make a lot of references. Kudos to Pedro Medeiros (the pixel artist for Celeste), for their amazing work! I am so glad the feeling I was trying to convey got through!
I really love the dash and attack mechanic but due to time constraints, we never really got to see the whole thing through and match the feel of the animations to the gameplay so the game does feel a bit off.
This game has a very steep difficulty curve and we currently do not have time to fix it :( Although, I can give some tips:
While I would love to see the fabled "wood" world be beaten, I just can't imagine it. Please let me know if you ever manage to get there, that would be incredible.
However, if you want a challenge that is not the wood world, the "EX" button on the main menu takes you to the Bunny in a Car world with a super fast bunny in a car.
I've made it to the sand level myself so my highscore is about 13! (since the score resets every world)
Good luck everyone and stay safe! We appreciate all your feedback! Thank you for playing our little game in our first game jam!
If you ever want to chat, I'm on discord, IG, twitter, newgrounds, etc. by the same name!